Mission Four (b): Brothers of the Snake 1500 points
While the fighting on Skora was raging onward, across the vast reaches of space the Iron Snakes Space Marines once again were clashing with their common foe the Dark Eldar somewhere in the Reef Stars System. Unbeknownst to the Iron Snakes, the Dark Eldar they were about to face were indeed part of the same Kabal that had been terrorizing its way across the planet of Skora - and as such, had vital intelligence concerning their next moves on the planet...
Deployment: Roll to determine deployment per the Basic Rule Book.
First Turn: Roll to determine first turn per the Basic Rule Book, the losing player may chose to try to Seize the Initiative
Secondary Objectives: Slay the Warlord, First Blood, Linebreaker
Special Rules: Night Fighting, Reserves
Victory Outcomes: Dark Eldar Victory: The Dark Eldar, having pushed the Iron Snakes back for a time, were able to acquire some of the vox equipment that they had left behind. Programmed into the voxcaster were the vox addresses of Space Wolves forces. Tuning to the Space Wolves vox channels they were able to eavesdrop on Space Wolves communications. They quickly realized they could use this to their advantage and to aid their allies on Skora.
In Mission 5, the Dark Eldar player may roll a d3. The Dark Eldar player may give that many units the Intercepter special rule.
Iron Snakes Victory: As the Iron Snakes were mopping up the battlefield and purging the last of their enemy, they came discovered an injured Primul attempting to destroy something that he obviously didn't want to fall into enemy hands. Blasted dead by a Iron Snakes bolter, the data slate was recovered and discovered to contain battle plans for what looked to me a major Dark Eldar offensive on a small planet called Skora that lie just beyond the reaches of the Fenris System. Quickly the Iron Snakes tuned their voxcasters to Space Wolves channels and relaying the intelligence so that their Astartes brethern may be better prepared for what is to come.
In Mission 5, the Space Wolves player may roll a d3. The Space Wolves player may give that many units the Intercepter special rule.